Supreme commander wiki misson mindgames3/21/2024 ![]() Simply use the engineers to build flak turrets. There will be so many air fighters it will not be worth any. Additionally, from the southwest bombers will come. Build extra air factories as necessary to produce T1 engineers - these can eventually be upgraded later.Īir will come in from the north and west with transports, representing the two main UEF bases. ![]() Start with the T2 Power Generators for economy, then progress to the mass extractors and drop T2 Extractors. Rebuilding on top of an identical wreck will cut the construction time in half. Use the engineers to place structures over the aeon wrecks. This is to increase global build rate as fast as possible. Start by constructing as many engineers as possible, both T2 from the air factory, and then T1 from every other factory. The exiting Aeon crusader is exhausted from the endless waves of UEF, giving the player an idea of what is about to come. As the mission progresses, the Specter T2 gunship and both (vanilla) T2 sea options will become available. Technology available: all T1 units, T2 Air unlocked but with Skimmer only. To defeat him, you need a huge army of ships to take out his defences first, and have gunships finish him off. Note: Arnold first appears at the naval base, then the land, the air, and his base. The Harbinger Mark IV available in Forged Alliance sports a personal shield bubble that only immediately surrounds the single unit (unlike the Harbinger of the original Supreme Commander that has no shield and different stats).Crusader Eris(Note: She Leaves During First Part) ![]() Notice the lack of a personal shield, present only on the Harbinger Mark IV. It is a standard shield generator who's radius is so small (radius 2.5), only the Harbinger is protected, and sometimes a T1 scout. Unlike the UEF Titan, the Harbinger's shield is not a personal shield per se. Atop the leg module is a "neck" holding the "head" in place. Like most Aeon units, it has a main body of black machinery lined with white lights, with patches of armour scattered around its body. ![]() Counter this by either utilizing the speed and personal shielding of the Harbringer, utilizing sniper bots/ T3 mobile artillery, or air support from the T3 ant-air gunship. Also, like the Titan, you can use the Shield for an easier time with Hit and Run attacks, as the shield regenerates without any input from the player.ĭue to the Seraphim T3 Siege Tank and its accompanying Seraphim T3 Shield Generator, Aeon forces will be at a disadvantage when entering direct combat, lacking the health, dps, and T3 shielding of their seraphim counterparts. Thus, it is highly useful as a raiding party (in numbers of about 5 per group) and can deal heavy damage, especially when the opponent is not at tech 3 yet. Also, the Harbinger now has a weapon that outputs approximately twice the DPS of the other faction's assault bots. If you're in battle, you can make a Harbinger last longer by repairing it, or you could set up a ring of Harbingers healing themselves to act as a damage sponge/'Tank' while artillery or other units provide direct damage.Īs with the other shielded Assault Bot, the UEF Titan, the Harbinger becomes much more effective when combined with the T2 Mobile Shield Generator Asylum. Use the repair capability to heal your Harbingers if no engineers are available. Keep in mind this unit will never use its engineering suite by itself, even while on patrol. However, they are quite good at reclaiming, as they are both effective, and will take a beating if you are reclaiming in the middle of a battlefield. Because the Harbinger is a high end unit, with pitiful construction speeds, it is usually a very bad idea to use it to assist anything, as the construction time gains are usually not worth in game attention you will have to provide. The harbinger comes equipped with an engineering suite, meaning it can assist construction, and repair and reclaim units. “The Harbinger features a High Intensity Laser as well as a simplified Reclamation and Repair system that allows the unit to reclaim matter in the field and repair itself. This strategy is called T2 Skip and in FAF earned Aeon the nickname "gaeon" since the strategy above is used almost exclusively. The Harbinger is usually considered a very good unit, useful in all situations, and Aeon players will often forgo tech 2 land entirely, to deploy these units as fast as possible. The unit's high mobility, coupled with its regenerative shield make it perfect for harassing, for quick in and out strikes, or to place continued pressure on the front lines. This unit is about twice as powerful as the old model, and features a shield. With the release of Forged Alliance, the Harbinger was replaced with the new Harbinger Mark IV.
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